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Class Summary |
| Board |
Data structure for holding board data. |
| Client |
The Class Client contains info about
where to send local information. |
| ClientListener |
The listener interface for receiving client events. |
| ClientSender |
The Class ClientSender takes information
and sends that information to the sender. |
| ClientTimeSender |
The Class ClientTimeSender. |
| DistTorus |
The Class DistTorus uses the methods of our implementation
that lets the game run distributed. |
| InitGame |
Object for specifying initial game data. |
| LocalMan |
The Class LocalMan. |
| LocalTorus |
The Class LocalTorus. |
| ManData |
Data structure for holding information on a man's current
position and direction. |
| Network |
The Class Network. |
| Scores |
A table of scores maps a team ID to its points. |
| ServerListener |
The listener interface for receiving server events. |
| ServerSender |
The Class ServerSender handles the sending of packages
to all the connected clients. |
| ServerTime |
The Class ServerTime that holds information on how much
time has elapsed on the server. |
| SInitGame |
The class SInitGame that sets up the game to use our implemenetation. |
| TCPServer |
The Class TCPServer creates a server that listens for connection from
clients and then handles packaging to and from them. |
| TorusMan |
Tutorial example 1: a minimal program. |
| TorusManParameters |
Data structure holding parameters for initialising the game. |